Perfect Enemy
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Nov 27, 2009, 1:32am






This is me taking back control of my life. What the *&^% have you done lately?

Perfect Enemy is an advanced writing RPG inspired by the worlds of the Jumper and Wanted movies. People aren't as they seem, and the truth isn't necessarily important.

The fate of mankind is decided by a binary code written in a fabric woven by an ancient Fraternity of assassins, but the story that's told here isn't binary. It isn't black and white, good and bad, light and dark, like the Paladins teach. It's what's in between that counts. And it's in those in-between places that the Jumpers roam. It's an intricate dance, woven together like something from The Loom of Fate. Where do you fit in?



>>MALE COTM

Hunter Dawson

>>FEMALE COTM

Rose



hi floor, make me a sammich


the DEVIOUS


was in the turkey ALL ALONG


view all



Aparecium: The Writing on the Wall

Extraordinary

AND WE ALL FALL DOWN ;; LoST CoNTRoL CARPE OMNIS 9mm Magnum Eve of Destruction

Perfect Enemy began 7-1-08. Skin & Layout © 2008 Agaryulnaer. Based on the Jumper and Wanted movies, © 20th Century Fox and Universal Pictures, respectively. Original characters, graphics, and content © members of Perfect Enemy. Lyrics in banner © Passive, A Perfect Circle. Don't steal our shit.


Perfect Enemy :: :: ROSTER :: FRATERNITY :: Rose
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Rose
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Joined: Jul 2008
Gender: Female
Posts: 100
 Rose
« Thread Started on Jul 16, 2008, 3:55pm »

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ROSE
"Americans are a strange people."


>>I CATCH A BRIEF REFLECTION...
NAME: Analise Mandel
ALIAS: Rose
NICKNAME: ….. No.
GROUP: Fraternity
GENDER: Female
AGE: 27
BIRTHDATE: August 2, 1980
HOMETOWN: Vienna (Austria)
SEXUAL ORIENTATION: Straight
OCCUPATION: Assassin


>>OF WHAT YOU COULD AND MIGHT HAVE BEEN...
PERSONALITY: Rose is not a very talkative person, nor is she big on socialization. She’d much prefer to be left alone to do her own thing. On a good day, she’ll walk away from someone that’s annoying her. If you catch her at a bad time… Well, it’s probably just best not to catch her at a bad time.

She likes fighting for its own sake; she’s a violent person, to be honest, and that’s pretty much all there is to say about it. She does not have a high regard for human life, as sad as that is, and she doesn’t really care if it’s a bad thing or not. She’s been raised among members of the Fraternity, and… this is what she does. She kills those who deserve to be punished, for the sake of the many. She doesn’t justify what she does to anyone, and a surefire way to make her angry is to ask her to justify her reasoning. She doesn’t really have any. It’s just… what she does. She has her father, a high-ranking member of the Fraternity, and she has her weapons. That’s all she asks for out of life.

She is also a perfectionist; her father, as a Fraternity member, always demanded perfection from his daughter, and she saw that he got it, no matter the cost to her.

LIKES: Sniper rifles. Daggers. Semi-automatics. Quiet. Reading. Training. Weaving.
DISLIKES: Talkative people. Idiots. Anyone she considers to be in her way when she’s trying to do her job.
PHOBIA: Spiders. She pinned one to the wall once with a knife, from thirty feet away.
STRENGTHS: Incredible strength, reflexes and accuracy (all normal Fraternity qualities). Very bright.
WEAKNESSES: When she loses her temper, she doesn’t think, and she loses some of her edge. Will not kill children.
SECRETS: Doesn’t know how her mother died; her father knows, but won’t tell her. Her first (and only) boyfriend’s name came up two weeks after they began secretly dating (he was another trainee). Her first mission was to kill him.
HOBBIES: Weaving, quilting. Playing Clue. Harry Potter, although she’d never admit it to anyone. Ever.
FAMILY:
    Parents: Hans and Giorgia Mandel.
    Siblings: None.
    Spouse: None.
    Children:None.
    Other:

HERITAGE: Her mother was Italian, from Firenze. Her father is Austrian; Rose was born in Vienna, and is fluent in both German and Italian.
HISTORY: Rose was born in Vienna the year before her father joined the Fraternity. Hans Mandel had been a member of the Austrian equivalent of the Secret Service, and was exceptional at combat. When he received the offer to come to America and join the ancient brotherhood, although he didn’t know what it was until he arrived, he accepted it, and left for Chicago, leaving his wife and daughter behind.

Rose doesn’t have very many memories of her mother, or of anything before she turned five. She remembers a woman with long, dark hair and kind brown eyes who would pick her up and swing her around, and sing to her when she went to bed. But one day, during her first year of primary school, she waited and waited outside for her mother to pick her up, but Giorgia never arrived. She was taken home with a friend’s mother, and late that night her father arrived and took her to the airport with him, not letting her return to their house.

She had seen her father perhaps four times in total over the past four years, and she barely remembered him. But he told her only that her mother was dead, a concept that the five-year-old did not understand yet. She didn’t realize that stoicism was her father’s way of dealing with grief, or even what grief was. All she knew was that her father didn’t seem bothered at all, so she decided that she shouldn’t be, either. And after that, she never let herself show emotion again, trying to be like her father, the only parent she had left.

Hans raised his daughter to follow his footsteps and join the brotherhood; there was really no other choice, to be honest, considering where she was growing up. And when he saw that Analise excelled at the fighting arts, that she seemed to have been born for this, he accepted it as fate. When she turned eighteen, Analise was given her first assignment.

She completed it. End of story. It was her duty, and she did not allow personal feelings to get in the way. After her success, she took the codename ‘Rose’, for the tattoo she’d gotten on the night of her birthday, and her birth name as never been used again. Ten years later, she is now one of the most skilled assassins in the Fraternity.


>>LEANING OVER YOU HERE, COLD AND CATATONIC
MODEL: Cote di Pablo
APPEARANCE: Medium height, perhaps a tiny bit on the petite side at 5’4. She has long, thick, curly dark hair and dark eyes; she’s in very good shape, has to be for her job. She’s about average, build-wise, and she’s been told that she’s quite pretty, not that she usually bothers with paying much attention to how she looks. Her eyes are one of her most striking features, although she’s completely oblivious to it.

Most times, she wears comfortable clothes, rarely anything dressy, and loose enough to move around in and fight in. She prefers boots to sneakers, and never wears sandals. She also always carries a pair of thin black gloves, in case anything illegal becomes necessary.


>>PASSIVE AGGRESSIVE BULLSHIT
SPECIAL ABILITIES: Can bend bullets.
WEAPONS: Four knives hidden various places on her body at all times. A handgun. More, if she feels the need; she has a decent-sized armory.
SKILLS: Good at poker. Plays the cello.
OTHER: Thinks Americans are crude and crass, and that English is an ugly language next to German, which she uses most often (she’s lost most of her Italian, although she still retains some). Has an apartment in Vienna, one in Sydney, and one in Rome. The Fraternity (and her father) only know about the apartment in Vienna, and she has gone to great lengths to keep it that way.


>>WHY CAN'T YOU TURN AND FACE ME?
PLAYER NAME: Nightshade
PLAYER AGE: 22 in one week
PLAYER GENDER: Female
EMAIL: sanura723@gmail.com
IM: sanura723
OTHER CHARACTERS: None yet.


« Last Edit: Jul 16, 2008, 3:56pm by Rose »Link to Post - Back to Top  IP: Logged

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